Sunday, October 27, 2013

Explore

I am postponing FB2 to work on an experimental project simply to test different mechanics and theories concerning game mechanics engines in Pygame. After playing some Terraria, I have decided to create a game which randomly generates a world for a character to move around in, with random walls made of individual blocks that the player can collide with. The world will be generated in chunks and sub-chunks of curves, inclines, and other surfaces. I have started with a very simple starting point which involves a placeholder player character that can be moved with the arrow keys. The pc collides with the borders of the screen and is effectively bound to the screen.
The PC, represented by the black box, is bound to the window.
I have included the code below in the form of a zip hosted by Dropbox:
https://www.dropbox.com/sh/pxa8ip6ayvyctyr/YK1pNN2O1B

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